- name - Variable in class client.join.JoinGameView
-
- NAME - Static variable in class server.ai.characters.B_Groot
-
- NAME - Static variable in class server.ai.characters.B_JarJar
-
- NAME - Static variable in class server.ai.characters.B_Trogdor
-
- name - Variable in class server.commands.games.GamesCommandFactory.CreateBuilder
-
- name - Variable in class server.commands.games.GamesCommandFactory.LoadBuilder
-
- name - Variable in class server.commands.games.GamesCommandFactory.SaveBuilder
-
- name - Variable in class server.commands.games.GamesLoadCommand
-
- name - Variable in class server.commands.games.GamesSaveCommand
-
- name - Variable in class server.cookie.ServerCookie
-
- name - Variable in class server.model.ServerPlayer
-
- name - Variable in class shared.data.PlayerInfo
-
- name - Variable in class shared.model.Player
-
- name - Variable in class shared.networking.cookie.NetworkCookie
-
- name - Variable in class shared.networking.parameter.PCreateGame
-
- name - Variable in class shared.networking.parameter.PLoadGame
-
- name - Variable in class shared.networking.parameter.PSaveGame
-
- name - Variable in class shared.networking.transport.NetPlayer
-
- NeedToDiscardAfterRoll() - Method in class shared.model.GameManager
-
Determines if there is a player with over 7 cards
- NetBank - Class in shared.networking.transport
-
- NetBank() - Constructor for class shared.networking.transport.NetBank
-
- netBank - Variable in class shared.networking.transport.NetGameModel
-
- NetChat - Class in shared.networking.transport
-
- NetChat() - Constructor for class shared.networking.transport.NetChat
-
- netChat - Variable in class shared.networking.transport.NetGameModel
-
- netCities - Variable in class shared.networking.transport.NetMap
-
- NetCity - Class in shared.networking.transport
-
- NetCity() - Constructor for class shared.networking.transport.NetCity
-
- netDeck - Variable in class shared.networking.transport.NetGameModel
-
- NetDevCardList - Class in shared.networking.transport
-
- NetDevCardList() - Constructor for class shared.networking.transport.NetDevCardList
-
Default constructor, initializes all values
to 0
- NetDirectionalLocation - Class in shared.networking.transport
-
- NetDirectionalLocation() - Constructor for class shared.networking.transport.NetDirectionalLocation
-
Default constructor, sets x and y to 0 and direction to null
- netDirectionalLocation - Variable in class shared.networking.transport.NetVertexObject
-
- netEdgeLocation - Variable in class shared.networking.transport.NetRoad
-
- NetGame - Class in shared.networking.transport
-
- NetGame() - Constructor for class shared.networking.transport.NetGame
-
Default constructor, sets title to null, id to -1, and
instantiates netPlayers to new arraylist
- netGameLog - Variable in class shared.networking.transport.NetGameModel
-
- NetGameModel - Class in shared.networking.transport
-
- NetGameModel() - Constructor for class shared.networking.transport.NetGameModel
-
- NetHex - Class in shared.networking.transport
-
- NetHex() - Constructor for class shared.networking.transport.NetHex
-
Default constructor, instantiates a default NetHexLocation and
a null resourceType.
- netHexes - Variable in class shared.networking.transport.NetMap
-
- netHexLocation - Variable in class shared.networking.transport.NetHex
-
- NetHexLocation - Class in shared.networking.transport
-
- NetHexLocation() - Constructor for class shared.networking.transport.NetHexLocation
-
Default constructor, sets x and y to 0
- netHexLocation - Variable in class shared.networking.transport.NetPort
-
- NetLine - Class in shared.networking.transport
-
- NetLine() - Constructor for class shared.networking.transport.NetLine
-
- NetLog - Class in shared.networking.transport
-
- NetLog() - Constructor for class shared.networking.transport.NetLog
-
Default constructor, instantiates a new ArrayList
of Strings
- netMap - Variable in class shared.networking.transport.NetGameModel
-
- NetMap - Class in shared.networking.transport
-
- NetMap() - Constructor for class shared.networking.transport.NetMap
-
- NetPlayer - Class in shared.networking.transport
-
- NetPlayer() - Constructor for class shared.networking.transport.NetPlayer
-
Default constructor, sets game pieces to 0, player index to -1,
and everything else to some default value that should not be
trusted
- netPlayers - Variable in class shared.networking.transport.NetGame
-
- netPlayers - Variable in class shared.networking.transport.NetGameModel
-
- NetPort - Class in shared.networking.transport
-
- NetPort() - Constructor for class shared.networking.transport.NetPort
-
- netPorts - Variable in class shared.networking.transport.NetMap
-
- netResourceList - Variable in class shared.networking.transport.NetPlayer
-
- NetResourceList - Class in shared.networking.transport
-
- NetResourceList() - Constructor for class shared.networking.transport.NetResourceList
-
Default Constructor.
- netResourceList - Variable in class shared.networking.transport.NetTradeOffer
-
- NetRoad - Class in shared.networking.transport
-
- NetRoad() - Constructor for class shared.networking.transport.NetRoad
-
Default constructor, sets ownerID to -1 and
instantiates a default NetEdgeLocation
- netRoads - Variable in class shared.networking.transport.NetMap
-
- NetSettlement - Class in shared.networking.transport
-
- NetSettlement() - Constructor for class shared.networking.transport.NetSettlement
-
- netSettlements - Variable in class shared.networking.transport.NetMap
-
- netTradeOffer - Variable in class shared.networking.transport.NetGameModel
-
- NetTradeOffer - Class in shared.networking.transport
-
- NetTradeOffer() - Constructor for class shared.networking.transport.NetTradeOffer
-
- netTurnTracker - Variable in class shared.networking.transport.NetGameModel
-
- NetTurnTracker - Class in shared.networking.transport
-
- NetTurnTracker() - Constructor for class shared.networking.transport.NetTurnTracker
-
Default constructor, sets everything as if it were the first
turn
- NetVertexObject - Class in shared.networking.transport
-
- NetVertexObject() - Constructor for class shared.networking.transport.NetVertexObject
-
Default constructor, sets owner to -1 and
instantiates a default NetEdgeLocation
- NetworkCookie - Class in shared.networking.cookie
-
- NetworkCookie(String, String, int) - Constructor for class shared.networking.cookie.NetworkCookie
-
- newDevCards - Variable in class shared.model.Bank
-
- newGameView - Variable in class client.join.JoinGameController
-
- NewGameView - Class in client.join
-
Implementation for the new game view, which lets the user enter parameters
for a new game
- NewGameView() - Constructor for class client.join.NewGameView
-
- newNetDevCardList - Variable in class shared.networking.transport.NetPlayer
-
- newToOldDevs() - Method in class shared.model.Bank
-
- nextTurn() - Method in class shared.model.GameState
-
Sets the game state to the next player's turn (roll phase)
- NoDrop - Class in client.map.view.dropObject
-
Used when no object is being placed on the map.
- NoDrop() - Constructor for class client.map.view.dropObject.NoDrop
-
Creates a no drop object.
- none - Variable in class client.devcards.ResourceCardChooser
-
- NORMAL_FONT - Variable in class client.domestic.AcceptTradeOverlay
-
- NormalState - Class in client.map.view.mapState
-
Creates a normal state.
- NormalState(PieceType) - Constructor for class client.map.view.mapState.NormalState
-
Creates a normal state object.
- NotificationCenter - Class in shared.model
-
- NotificationCenter() - Constructor for class shared.model.NotificationCenter
-
- notify(ModelNotification) - Method in class shared.model.NotificationCenter
-
Poke the listeners for a specific type
- notifyCenter - Variable in class client.model.ClientGameManager
-
- notifySelectedButtonChanged() - Method in class client.devcards.ButtonGroupPanel
-
- NUM_PLAYERS - Variable in class client.turntracker.TurnTrackerView
-
- NUMBER_IMAGES - Variable in class client.map.view.helpers.ImageHandler
-
- NUMBER_OF_PLAYERS - Variable in class client.join.PlayerWaitingView
-
- NumberActivePlayers() - Method in class shared.model.GameManager
-
The number of players in a game
- numberChit - Variable in class shared.networking.transport.NetHex
-
- numberDevCardTypes - Variable in class shared.model.Bank
-
- numberPieceTypes - Variable in class shared.model.Bank
-
- numberPlayers - Variable in class server.model.PlayerDen
-
- numberResourceTypes - Variable in class shared.model.Bank
-
- numBrick - Variable in class shared.networking.transport.NetResourceList
-
- numCards - Variable in class client.data.RobPlayerInfo
-
- numCities - Variable in class shared.networking.transport.NetPlayer
-
- numMonopoly - Variable in class shared.networking.transport.NetDevCardList
-
- numMonument - Variable in class shared.networking.transport.NetDevCardList
-
- numMonuments - Variable in class shared.networking.transport.NetPlayer
-
- numOre - Variable in class shared.networking.transport.NetResourceList
-
- numResourcesPending() - Method in class client.discard.DiscardController
-
- numRoadBuilding - Variable in class shared.networking.transport.NetDevCardList
-
- numRoads - Variable in class shared.networking.transport.NetPlayer
-
- numSettlements - Variable in class shared.networking.transport.NetPlayer
-
- numSheep - Variable in class shared.networking.transport.NetResourceList
-
- numSoldier - Variable in class shared.networking.transport.NetDevCardList
-
- numSoldiers - Variable in class shared.networking.transport.NetPlayer
-
- numVictoryPoints - Variable in class shared.networking.transport.NetPlayer
-
- numWheat - Variable in class shared.networking.transport.NetResourceList
-
- numWood - Variable in class shared.networking.transport.NetResourceList
-
- numYearOfPlenty - Variable in class shared.networking.transport.NetDevCardList
-